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This is where you can be the pilot whilst your fellow Goose copilot becomes the gunner, or vice versa. It is rare to see any big events or a change in mission structure, but when this does happen it is a welcoming change it is just a shame these events do not happen as often as you want them to.Īn interesting feature to the single campaign is the ability for local co-op play.
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Each mission usually consists of taking off, flying to your target, facing a small number of ground troops, flying over to the next area, facing a number of bigger enemies, then flying home or facing the mission complete screen. With the change of scenery between each sequential mission, the feeling of repetition doesn’t strike as often as you would think, however the type of missions you face does begin to grind after around halfway through the campaign. Each mode also brings their own relative on-screen HUD instruments, with Training being the most minimal information on screen, while in Realistic mode you have additional terrain and air speed meters, to name a few. Realistic mode is worth mastering if you want the most control out of your chopper as the Training mode can make you feel like you are being supported in some kind of helicopter baby walker. By switching to Realistic mode your controls can take a little longer to master, unless you are a simulation veteran. In no time you’ll be mastering the controls and you’ll be circling enemies and strafing oncoming RPG rockets. This flight model is ideal for any first-timers as well as the casual virtual pilot. In Training mode your flight controls are simplified, to a point where unless you have one or both of your engines on fire it is very hard to ditch your chopper into the dirt below you. A choice of ‘Training’ or ‘Realistic’ (and later ‘Veteran’) flight difficulty modes can be selected before the mission begins – should you wish to make things easy or more difficult for yourself in the mission.
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You are simply given a variant of the Apache aircraft for the set mission along with your pre-assigned load-out, which may consist of unguided rockets, Hellfires and air-to-air missiles. There are no weapon load-outs to worry about and to configure.
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Setting up your chopper is made simple, as it is all pretty much done for you. So simply kill all those and fly on home with a smile on your face in the knowledge of a job well done. It’s simple – you are an Apache pilot, thrown into various missions in different locations, facing a variety of ground and air targets. There are no gripping plots or storylines to follow here really, but lets be honest, you don’t really need one in a simulation such as this – many have tried and failed. The core of Apache: Air Assault is in its single player campaign, which spans seventeen missions, across a variety of different locations. Thankfully after playing through the pre-release demo I was reassured that its developers share the same vision and have built a rather compelling helicopter simulation that ticks the boxes for both the casual and core virtual pilots. For me, I would like a simplified control system, fit for a joypad whilst keeping the overall ‘sim experience’ intact. My first fear was that this game would be a watered-down simulation experience.
Apache air assault simulator#
Most simulator games seem to appeal to a core gaming crowd and it is rarely something you see on a console, so it was a surprise to me to see a game like Apache: Air Assault come flying onto today’s machines. The last one I played was KA-50 Black Shark on PC, where it took me nearly 30minutes of clicking switches before my choppers rotors started spinning and I was being lifted off the ground.
Apache air assault Pc#
It has been a while since I last played a dedicated chopper simulation game on consoles, even on PC in fact.